Your people can now use more of there money to out to eat for the night or go to the football game. Not only does this make the people happier, but it helps your economy. Keep increasing the wages of your people when you notice you consistently have extra money in the treasury. There is of course the uneducated class, high school class and college class or low, middle and high class. I generally keep most wages the same for every class because in every building there is a button to set the wage for that class. Implementing Food for the People ans Social Security are two generally easy ways to appease your people in the beginning of the game.ĭepending on the difficulty of the game and how much money you are making you should slowly raise the wages of every person. The most important aspects of your society are going to depend on your economy. The oil refinery is by far the most profitable building in the game and is well worth even going into the negatives to build it. Once you have these buildings you can begin building oil rigs, oil refineries and power plants. A college should be built soon after the high school is built. Most industrial building require at least a high school education. Without an educated society you will never get an industrialized society.
These buildings are a great way to getting your exports up, which is generally how you are going to make a good portion of your money until you decide to get into tourism.īefore trying to jump into industry, you must have a high school with teachers staffed. Who doesn't like cigars and rum? Along with farms and logging camps it is good to build mines, including salt mines. Generally I go with sugar or Tobacco farms since these are products that are expensive and can be used to make cigars and rums. When starting out I generally build an apartment or tenement along with a logging camp or two and as many farms you can build as possible. Of course one of the most important aspects of having a successful Tropico game is having lot's of money. Ideology Book increases respect of stupid people and up to 10 of them become loyalists, intellectual respect drops somewhat. Nationalists especially do not like foreigners holding cabinet positions. Nationalists - Nationalists do not like foreigners. Garbage dumps should be built in high pollution areas. Secret Police, Modern Military and Conscription can all help respect of militarists.Įnvironmentalists - Opinion depends on upgrading certain buildings to produce less pollution. Also the success of dealing with rebellions, preventing rebellions and the handling of certain bomb threats. Militarists - Militarist faction is depending on the ratio of soldiers to generals and the ratio of military to Tropico's population. They love Book BBQ edict, intellectuals hate it. Makes sure these buildings are not overcrowded. Religious - Religious opinion is based upon how many churches and cathedrals are built. Same Sex Marriages also increases intellectual respect, but reduces religious respect. Grade Schools often get overcrowded so many are needed, although they require only two teachers each. The literacy program also raises opinion of intellectuals. Also newspapers and media should be available. High School, College and several Grade Schools should be built. Intellectuals - This depends highly upon the education of the average Tropican.
Free Housing and Social Security increases respect. Try pressing these keys on different buildings you have selected to build before actually placing them.)Ĭapitalists - Capitalist opinion of you depends on a wider income gap and the use of the stock exchange to allow private enterprise into Tropico.Ĭommunists - Communist opinion of you depends on smaller income gaps and little use of the stock exchange.
While changing building layouts no effect on the buildings production or capacity, some layouts are smaller or differently shaped allowing you to place buildings in places you couldn't before.
Hot KeysĬhange Building Layout/Style: (These keys can be extremely important and not well known. We will be updating this guide periodically with more information later. This guide was last updated on September 28, 2011.